Wednesday, November 27, 2013

Ronin Game 160 Pts Westside Comics

Today, I tried out the game Ronin with the owner of Westside Comics and Games in Kapolei.  I took the opportunity to bring out my terrain and dust off some of the figures I have had sitting in foam for a couple years.  The setting was outside the wall of a Korean fortress during the Imjin War around 1598.  The local Choson commander has finally seen his request for Hwacha (Literally "Fire Car" Rocket Arrow cart) fulfilled and the new units have been set up for a demonstration fire this afternoon.  The local Japanese commander hearing the news and fearing the imbalance this new weapon system might bring to the region, orders a small group of samurai and ashigaru to raid the town and capture the Hwacha.  The approach of the Japanese triggers the militia and several Heavy Infantry to run to the defense of the Hwacha in the middle of town.

Japanese entered from the east (right side), Choson entered from the west (left).  Objective two Hwacha located in the middle of town in front of the main gate.

Japanese sneaking up into the town from the east

Korean militia from the west.
The Koreans moved to the north side of the objectives hoping to focus on the Japanese Commander and his 2IC.  If they were killed it might be possible to force the rest of the Japanese raiders to flee.
** We found the archery to be fairly ineffective at range even against poorly armored troops.  Best to be under 24" for any real damage.  Also if choosing to shoot twice in the turn (once during movement and once during action) to be a neat feature of the game system.  Also the modifiers (atk and def) are pretty good.**

Didn't take any more good pictures during the game, but we had to call it short because of time.  The Combat pool system takes a little getting used to, but is actually pretty neat.  It is quite deadly.  Most combat ended in kills.  By the end of turn 4, our last turn, two Koreans were dead and one lightly wounded with two Japanese dead at that point.

The systems is pretty solid.  No major issues with the rules.  The lack of a well defined Mongol faction is disappointing.  Also a distinction between Ming and Qing troops would have increased the variety of game and scenario options. If players are prepare ahead of time you can easily play this game of around 150 pts in 45 mins I think.

Friday, November 15, 2013

End of the FoW 7th Panzer 1940 Campaign

So after too much time and a bunch of real life obstacles, have decided to end the 1940 campaign.  The Germans were doing quite well.  Unfortunately the French reserves did not get into the fight yet.  I think it is plausible that significant damage could be done to the German heavy units as they encountered French heavy units.  However, the huge degradation of French infantry would severely limit the ability of French units to prevent a German breakthrough.  7th Panzer would be bloodied, but ultimately they could have achieved their objective. So congrats to the German players and hope we try this again in the future. It was fun!

Signing of the Franco-German Armistice at Compi├Ęgne (June 22, 1940)

Friday, November 8, 2013

Back from the Dead

  Back from my extended hiatus.  Master's Thesis Defense complete!  Back to wargaming.  Looking to get back on track with the 1940 Campaign, New Jutland project or basically just play anything I can.
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