Showing posts with label Game @ LGS. Show all posts
Showing posts with label Game @ LGS. Show all posts

Friday, November 15, 2013

End of the FoW 7th Panzer 1940 Campaign

So after too much time and a bunch of real life obstacles, have decided to end the 1940 campaign.  The Germans were doing quite well.  Unfortunately the French reserves did not get into the fight yet.  I think it is plausible that significant damage could be done to the German heavy units as they encountered French heavy units.  However, the huge degradation of French infantry would severely limit the ability of French units to prevent a German breakthrough.  7th Panzer would be bloodied, but ultimately they could have achieved their objective. So congrats to the German players and hope we try this again in the future. It was fun!

Signing of the Franco-German Armistice at Compiègne (June 22, 1940)

Wednesday, October 16, 2013

Battle Report (#4 and #5 Engagement)

I played in both of these engagements and so was too busy getting beat to take pictures.  I will update the campaign slides when I get a chance and have them ready for Turn 4 to start on Nov 8th.

The #4 Engagement (9NOV13 @ Westside Comics) was fought by 14th Zouave (Infantry Company List) (Gen Agliany in his first game) vs a Leichte Panzer Company from 2/25th Pzr (Gen Welvert).  The scenario was surrounded.  This was not really the best scenario for a German force against French infantry.  For the Germans to be successful you need scenarios where the French are not able to field as many of its forces. I fought as the Germans and felt the sting of the French AT as I tried to maneuver closer tot eh town where the French were hold up, but no dice.  Poor Objective placement also contributed to my loss.  Oh well, the Germans lost their first Engagement.   Vive la France!

Engagement #5 was fought at Armchair Adventurer (10NOV13).  Gen Welvert fought as the already damaged 2/24th Tunisian against Gen Rommel who was borrowing a Leicthe Panzer Co. from Gen Van Luck's 66th Pzr.  The German onslught of Pzr Is was massive.  However, for the first time in the campaign, the French employed 3x Char Bs and although they did not kill their point value in enemy tanks, they were quite effective at holding objectives.  Only threat was German Stukas, which with some 20mm AA were driven off a couple times as well.  French infantry counterattacked as part of the scenario of Pincer several times, but were mowed down by the Panzer Is.  Fighting in a town surrounding the 2nd Obj were two French Infnatry platoons with HMGS and AT guns.  Unfortunately, the fast Pzr Is and Halftracks got into town before the French could get enough men into town to hold it.  Although the Germans paid fairly dearly, they did capture the town center eventually ending the game.

Thursday, September 26, 2013

Battle Report (#2 Engagement)

95th Recon Sqdn. vs. 66th Pzr Bn and 1/7th Inf Bn (22SEP @ Westside)

   Scenario used was Surrounded for the French as defenders with a 20% point detriment as well because they were being attacked by two German BNs.  The French lost a plethora of armored vehicles in the first two rounds.  Stukas, 88s, and tank fire decimated the French ranks.  Once the Germans closed there was some success for the French, but it was too little too late.








A deadly cat fight in town.  Too bad S35s are one man turrets!




Germans pulled off another victory and forced the French Recon Squadron to displace to the west.  French 95th -20%.


Battle Report (#3 Engagement)

6th Moroccan Rgmt vs 1/25th Pzr Bn and 7th MC Inf Bn (26SEP @ Armchair Adventurer)

    The Brave, but stupid 6th Moroccan decided to defend on he western side of Liessies hoping to defend a gap between the river to the south and the main east heading road heading out of town.  The scenario rolled was encounter.  The French dug in their 75mm and the 1x Infantry Plt available moved into town to secure better positions before the reserves showed up.  The Germans moved into town from the east with a Schutzen Plt and their Recce far off to the south.  As their tank platoons (reserves) entered they moved them to the south of the town towards the objective near the bridge.


 French mortars smokes the crossroads in town twice hoping to fix the German infanty and armor and force them to the south.  They did just this, but the French guns were...out to lunch on hitting much. Another French infantry platoon entered to the south of the bridge and was completely out of the fight.

Because of scattered reserves and the lack of real mobility on he part of the French, the reserves came in predominately on the left  hand side of the table towards town.
 French guns set to defend against the oncoming German armor.  Unfortunately, the German recce freely strafed the guns and destroyed two guns.

The lack of mobility and the speed at which we had to played the game made it extremely fast.  I think both sides could have developed better plans and had more fun if time had permitted.  I personally felt really rushed and playing some new French units, I really didn't have a chance to experiment properly.  Oh well, next game.  6th Moroccan recoils and is down 20% in points.


Monday, September 23, 2013

Battle Report (#1 Engagement)

1/24th Tunisian Bn vs.  2/25th Pzr Bnand 1/6th Inf Bn (22SEP @ Westside)

    The group decided today that when attackers have greater than 2-1 advantage in size (based on BNs) they will gain +20% to their points.  This applied to the German force in this engagement.

The scenario rolled was hasty attack.  The Germans used a Leichte Pzr Co. with 1860 pts. and the French used the Colonial Fusiliers-Voltiguers list with 1550 pts.


The French defended with two Inf Platoons and a MG platoon with AT section and a platoon of 105s.  The rest of the force was in delayed reserve and would only have a couple show up in time by Turn 3.  Here we see the Germans making a bold thrust right through the center after successfully using their Stukas to degrade the French right flank.  German recon units also moved through the woods on the top of the board to get close to the other objective.  The French Inf platoon on the left flank was left out of the game after the Germans wisely removed the objective on that side as per the Hasty Attack scenario rules.



   The view from the French guns.  Where are the reserves!!!  The MG Platoon is quickly repositioning  to counter the German platoon in the woods headed toward the obj.


The view from the German side.  The fields in the middle did very little to obstruct field of vision.  Both the French 105s and German 88s ended up being fairly impotent in this engagement.



    German armor assaults the French center platoon.

The German Stukas decimated the MG platoon and the French 105s.  In the end the reserves did arrive with 3x Char Bs and 3x H35s, but they could not contest the central objective soon enough and so the French conceded the game.


Tuesday, September 3, 2013

My First Run at FoW with the EW Japanese

As a complete newbie to Flames of War,  decided to start with something new in the game itself. Coincidentally, The Early War Japanese Army has just come out.  I scooped up a bunch of boxes and set ff to paint up a force and then take them out to fight.  Although they did not fare as well as I hoped, they did pretty well for a force that lacked some key components...like artillery.

Of course,I got caught up in the game in the beginning and didn't take to many pictures until near the end.  Here is what happened.  We payed the scenario Counter Attack, with me as the one to Counter Attack.  My mobile reserves came on the table catty corner to my onboard deployment witht he goal of taking one of the enemy's objectives.  I deployed my infantry, machne guns, 2x AT guns and 2x man pack guns (70mm) in a defensive posture around my objective.  I also kept the Cmd Platoon of the Tank company (2 Type 97s)  on the board.  My mobile reserve consisted of two 5 tank platoons of Type 89s.  My opponent used an Early War Fallshirmjager list with a ton of guns and mortars.

The reserves rolled to come in on Turn 2 and proceeded to do well against the Geraman Infantry and MGs.  Unfortunately the limited rage of the tanks guns caused problems dealing witht he German AT guns which could range the Obj.  My tanks slowly tried to maneuver but ended up burning in the open as they maneuvered to get a shot at the guns.
You can see the strewn wreckage of the Type 89s burning to the upper right of the photo.
 Meanwhile, I maneuvered one infantry platoon to storm the woods in the center of the board as a means of closing wit the guns.  This took longer than anticipated and didn't really succeed in penetrating his front lines..
The remnants of the left platoon hides in the corn fields after failing in a bloody Banzai charge.

Bring the support weapons up to actually support the advance was really difficult and they were practically useless, especially the guns.

My Main Effort fights to drive the Germans more than 16" away from the objective, but a couple troops are still inside the radius when the final bell rings ending the game.
I learned from this game, that having the options for a list is really important.  I was constrained by the models available to the Japanese, because only 60% of their models are even out for sale yet.  My Type 97s and guns were all Battle Honors, because there isnt even a verified date for there release yet on the Battlefront site yet.  Artillery was the key issue.  The inability to pin his units or suppress his artillery hurt my maneuver.  I recently picked up a bunch of Irregular Miniatures guns, so I should have the full list available next time around.  Anyways, although there was a bunch of chuckling around the table, I think the Japanese if tuned up and used properly could be an extremely deadly army list.  Maximizing the special rules (except Banzai Charge) and adding gun and cavalry to the list will definitely make the Japanese more potent.

Monday, August 12, 2013

Japanese Army List for FoW game


7th Division
Fearless Veteran
Infantry Company
1755
# Plts/ Sections
Total
Headquarters







HC HQ
1
50



0

Combat Platoons



Hohei Plt + Banners
1
360
3 sqds + cmd
Hohei Plt + Banners
1
360
3sqds + cmd
Hohei Plt
0
0







0

Wepons Platoons



MG Plt. (4 guns)
2
320
8x guns + cmd
BN Gun Plt.(70mm)
1
85
2 guns + cmd 




Regt. Support Platoons



AT Type 94 (37mm)
1
90
2 guns + cmd+ Observer team (15)
Regt. Gun Plt.
0
0





Support Platoons



Sensha Company HQ
1
130
2x Type 97 (1x cmd)
Sensha Company (2 Plts)
1
360
8x Type 89



So I have a ton of infantry, tanks and guns.  I think this is a pretty good mix of capabilities, although we won't be too fast the wave should allow us to reach the enemies positions...  What happens then....who knows.  Game is on Thursday.

Friday, May 24, 2013

My Little Armies: Muskets and Tomahawks game 5/19/13

First battle.  Battle report with pictures on a friends blog page.

My Little Armies: Muskets and Tomahawks game 5/19/13: Got a 1v1 game in with Brian. Here are some of the pictures of that game. There was another game after this 2vs1 with Brian, Richard and I, ...
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